21.06.2007, 18:29
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Zuerst dachte ich, es wäre unmöglich, die Mantras irgendwie vernünftig aufzulisten, da die Mantras sternförmig angeordnet erscheinen und auch erlern werden. Trotzdem ist es ganz einfach. Ihr könnt mit dem Cursor die Mantras "REIHENFÖRMIG" entlanggehen. Dabei habt ihr oben in der ersten Reihe eben die starken Mantras, die ihr erst zuletzt lernen könnt. Das ist aber meine ERSTE REIHE. Probiert es aus und ihr werdet euch zurechtfinden.
Sonder-Mantras
Godess; Revelation; High Counter; Deply; Double Repel
Destroyer; Godslayer; Ragnarock; Null Phys;
Diese Mantras werden später freigeschaltet, sind zunächst nicht auf dem Mantrabrett zu sehen.
1. Reihe
Evil God; Debilitat; Mana Surge; (wird später freigeschaltet - nicht zu sehen)
Queen; Sakura Range; Attack All; Close Call;
Root of Evil (Seth) ; Spiteful Force; Death Flies;
Aksara (Shiva); Third Eye; Physis Absorb;
Amataukami; Gate of Hell; Life Surge;
Demon God; Last Meal; Phys Drain; (wird später freigeschaltet, nicht zu sehen)
2. Reihe
Illusion; Spell Gloom; Dekunda;
Princess; Charm Slash; Counterstrike; Null Risks;
Godly Beast; Insatiable; Atma Premium; Devour Mana;
Overlord; Executioner; Phys. Resist;
Warrior King; Bloddbath; Demon Rage;
Demon Lord; Genocide; Great Feast; Phys Repel; Petrify
3. Reihe
Arcane; Dark Mirage; Null Mute; Mana Gain;
Maiden; Stun Needle; Comatose; First Strike; Null Critical
Holy Beast; Hell Fang ; Consume; AP Divide;
SPEZIALFELD; STÄRKE + 3;
Violent God; Skull Cleave; Death Blow; Retaliate;
Cruel Leader; Power Wave; Life Gain;
Demon Soldier; Mind Scream; Power Charge; Void Phys; Venegance
4. Reihe
Curse; Rakukaja; Enervate; Silent Howl;
Twilight; Makakaja; Makajamon; MP Thief;
SPEZIALFELD; AGILITÄT + 3;
Priestess; Death Spray; Counter; Quick Escape;
Demon Beast; Feed Frenzy; Rend Asunder; Atma Bonus; Iron Stomach
SPEZIALFELD; VITALITÄT +3;
Vanquisher; Mute Blow; Chi Blast;
Battle Demon; Venom Fang; Ingest; Paralyze;
5. Reihe
Sublime Earth; Titanomachia; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Mother Earth; Materadyne; Earth Resist;
Earth Emperor; Teradyne; Heavy Rock; Earth Amp;
Esoteric 5; Full Banquet; Chakre Walk; Max Critical;
Karma; Sukukaja; HP Thief; Mana Bonus;
Bhikkhuni; Raving Slash; Critical; Quick Cure; Resulution
Esoteric 2; Miser's Spirit;
Sramana; Venom Claw; Double Slash; HP Bonus;
Demon; Vile Blade; Devil Feast; Taunt; Horror
Esoteric 6; New Banquet; Leach; Min Critical;
Sky Wizard; Zandyne; Tempest; Force Amp;
Wind God; Mazandyne; Force Resist;
Sublime Wind; Vayavlya; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
6. Reihe
Earth Lord; Materazi; Earth Drain;
Earth Temple; Terazi; Avalance; Earth Repel;
SPEZIALFELD; MAGIE +2;
Spirit; Tarukaja; Makajam; Void Mute;
Shura; Body Rush; Mad Rush;
SPEZIALFELD; STÄRKE +2;
Hiten ; Zanma; Shock Wave; Force Repel;
Sky Drageon; Manzanma; Force Drain;
7. Reihe
Seraphim; Xanadu; Dekaja; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Cherubim; Mahamaon; Rakunda; Null Expel;
Thrones; Hamaon; Makanda; Makatora; Expel Repel
Archangel; Mahama ; Sukunda; Expel Resist;
Esoteric 7; Cocytus; Auto - Chakra;
Earth Shrine; Matera; Earth Boost;
Earth Spirit; Tera; Void Earth;
Devourer; Devour; Ingest Mana;
Dragon; Zan; Void Force;
Dragon Lord; Mazan; Force Boost;
Esoteric 8; Null Sleep; Mana Walk;
Dark Leader; megido; Mind Charge;
Dark Lord; megidola; Last Word;
Dark King; Megidolaon; Magic Repel;
Dark Lord; Null Element; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
8. Reihe
Yaksa; Mudo; Curse; Void Death;
Angel; Hama; Tarunda; Void Expel;
Bolt Wizard; Zio; Void Elec;
Protection; Dia; Patra; Analyze;
Ice Spirit; Bufu; Void Ice;
Ice Demon; Mabufu; Ice Boost;
Ice Leader; Bufula; Frost Breath; Ice Repel;
Ice Wolf; Mabufula; Ice Drain;
9. Reihe
Death; Mamudoon; Petrifer; Null Death; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Dark Spirit; Mudoon; Wicked Curse; Death Repel;
Evil Spirit; Mamudo ; Blood Curde; Stone Gaze; Death Resist
SPEZIALFELD; GLÜCK + 3;
Bolt Lord; Mazio; Elec Boost;
Fallen Hero; Media; Posmudi; Achedi; Dream Haze
Esoteric 1; Mutual Karma;
Fire Spirit; Agi; Void Fire;
Adamant; Pulinpa; Stun Sphere; Void Panic; Void Nerve
SPEZIALFELD; MAGIE + 3;
Ice Master; Bufudyne; Cold Wave; Ice Amp;
Ice God; Mabufudyne; Ice Resist;
Sublime Ice; Niflheim; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
10. Reihe
Bolt Empereor; Mazionga;
Lightning; Zionga; Bolt Flare; Elec Repel;
Esoteric 3; Item Find;
Fierche Spirit; Diarama; Paraldi; Me Patra;
Fire Demon; Maragi; Fire Boost;
Esoteric 4; Level Gift;
Kichijyo; Marin Karin; Foul Breath; Void Charm; Void Poison
Vidya Raja; Allure; Neural Shock; Poison Mist; Null Nerve
11. Reihe
Bolt Master; Ziodyne ; Jupiter's Fury; Elec Amp;
Calm Spirit; Mediarama; Closdi; Cursedi; Dormina
Hades; Recarm;
SPEZIALFELD; ALL STAT + 1;
Fire Leader; Agilao; Flame Breath; Fire Repel ;
Fire Lord; Maragion; Fire Drain; ;
Holy Leader; Tentrafoo; Stun Wave; Null Panic; Null Poison
12. Reihe
Bolt God; Maziodyne; Elec Resist;
Progenitor; Diarahan; Petradi;
Six Realms; Samarecarm;
World; Recarmdra; Calm Death; ;
Fire Emperor; Agidyne; Explode; Fire Amp;
Mukti; Fatal Charm; Poison Rain; Void Ailment; Null Charm
13. Reihe
Sublime Bolt; Narukami; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Death Spirit; Mediarahan;
Dragonslayer (Michael); Divin Light; Fire of Sinai; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
God of Light (Vishnu); Chaturbhuja; Celestial Ray; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Fire God; Maragidyne; Fire Resist;
Formless; Vanity; Null Ailment; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Spezialmantras, wird später freigeschaltet, nicht zu sehen
Vicious God; Salvation; Auto Soma;
Sublime Fire; Trisagion;
Eigenschaften von mir erlernt und daher mit Beschreibung
Body Rush; Light damage; Phys; 1 Enemy
Venom Claw; Light damage; Phys/Poison; 1 Enemy
Death Spray; Multi-hit; Phys/Curse; 1 Enemy
Raving Slash; Light damage; Phys/Panic; 1 Enemy
Mad Rush; Light damage; Phys ~Random; random high Accuracy
Double Slash; Light damage; Phys ~Random; Random
Vile Blade; Damage relative to HP; Phys; All
Devour; Light damage ; Hunt; 1 Enemy
Rend Asunder; Moderate damage; Hunt; 1 Enemy
Feed Frenzy; Light damage; Hunt; Random
Devil Feast; Fatal (low odds); Hunt; 1 Enemy (Tödlich, geringe chance)
Magic
Agi; Light damage; Fire; 1 Enemy
Agilao; Moderate damage; Fire; 1 Enemy
Maragi; Light damage; Fire; All
Flame Breath; Light damage; Fire; Random
Bufu; Light damage; Ice; 1 Enemy (freeze)
Bufula; Moderate damage; Ice; 1 Enemy (freeze)
Mabufu; Light Damage; Ice; All (freeze)
Frost Breath; Light Damage; Ice; Random (freeze)
Zio; Light Damage; Elec; 1 Enemy (shock)
Zionga; Moderate Damage; Elec; 1 Enemy (shock)
Mazio; Light damage; Elec; All (shock)
Bolt Flare; Light damage; Elec; Random (shock)
Zan; Light damage; Force; 1 Enemy
Zanma; Moderate damage; Force; 1 Enemy
Mazan; Light damage; Force; All
Shock Wave; Light damage; Force; Random
Tera; Light damage; Earth; 1 Enemy
Matera; Light damage; Earth; All
HP Thief; ; Almighty; 1 Enemy
MP Thief; ; Mute; 1 Enemy
Hama; ; Expel; 1 Enemy
Mahama; Reduce HP half; Expel; All (non human)
Mudo; (low odds); Death; 1 Enemy
Mamudo; (low odds); Death; All
Curse; ; Death type; 1 Enemy
Blood Curse; ; Death type; All
Stone Gaze; Petrify (versteinern); Death type; 1 Enemy
Makajam; Mute (stumm); Curse (Fluch); 1 Enemy
Makajamon; Mute; Curse; All
Dream Haze; Induce sleep /erzeugt Schlaf; Nerve; 1 Enemy
Stun Sphere; Stun (betäuben); Nerve; 1 Enemy
Pulinpa; Panic; 1 Enemy
Dia; Restore HP moderately; Healing; 1 Ally
Diarama; Restore HP greatly; Healing; 1 Ally
Media; Restore HP moderately; Healing; Party
Patra; Cure charm/sleep/panic; Healing; 1 Ally
Me Patra; Cure charm/sleep/panic; Healing; Party
Posmudi; Cure Poison; Healing; 1 Ally
Achedi; Cure ache; Healing; 1 Ally
Paraladi; Cure stung (Betäubung); Healing; 1 Ally
Recarm; Revieve Target (some HP); Healing; 1 Ally (only battle)
Tarunda; Phys. Attak down; Support; All Enemys
Sukunda; Evade/acc down (ausweichen/Zielgenauigkeit runter) ; Support; Alle Gegner
Tarukaja; Phys attack up (ja ist positiv für Gruppe); Support; Party
Sukukaja; Evade Acc up (ja ist positiv für Gruppe); Support; Party
Makakaja; Magic attack up ; Support; Party
Taunt; Defence down/phys. Att. Up (verhöhnen, Hohn); Support; All Enemys
Analyze; See Enemy Info; Support; 1 Enemy
Schilde; werden bei der Person zerstört, die getroffen wird. Muss jede Runde erneuert werden:
Void Fire; Null Fire Attacks; Shield; Party
Void Ice; Null Ice Attacks; Shield; Party
Void Elec; Null Elec Attacks; Shied ; Party
Void Force; Null Force Attacks; Shield; Party
Void Earth; Null Earth Attacks; Shield; Party
Void Expel; Null Expel Attacks; Shield; Party
Void Death; Null Death Attacks; Shield; Party
Void Mute; Null Mute Attacks; Shield; Party
Void Panic; Null Panic Attacks; Shield; Party
Void Nerve; Null Nerve Attacks; Shield; Party
Fire Repel; Repel Attack; Shield; Party
Ice Repel; Repel Attack; Shield; Party
Elec Repel; Repel Attack; Shield; Party
Force Repel; Repel Attack; Shield; Party
Fire Drain ; Drain Fire Attacks / Heilung; Shield; Party
Ice Drain; Drain Ice Attacks / Heilung; Shield; Party
Elec Drain; Drain Elec Attacks / Heilung; Shield; Party
Force Drain; Drain Force Attacks / Heilung; Shield; Party
Life Bonus; Raise MAX HP by 10%; Passive; Equipped Person
Mana Bonus; Raise MAX MP by 10%; Passive; Equipped Person
Critical; Critical hit rate doubled; Passive; Equipped Person
Horror; Enemy panics with normal Attack; Passive; Equipped Person
Resolution; Low HP increases attack power (niedrige HP starker ANG); Passive; Equipped Person
Passiver magischer Boost
Fire Boost; Increases Fire attack damage; Passive; Equipped Person
Ice Boost; Increases Ice attack damage; Passive; Equipped Person
Elec Boost; Increases Elec attack damage; Passive; Equipped Person
Force Boost; Increases Force attack damage; Passive; Equipped Person
Earth Boost; Increases Earth attack damage; Passive; Equipped Person
Fire Amp; Increases Fire attack damage; Passive; Equipped Person
Ice Amp; Increases Ice attack damage; Passive; Equipped Person
Elec Amp; Increases Elec attack damage; Passive; Equipped Person
Force Amp; Increases Force attack damage; Passive; Equipped Person
Earth Amp; Increases Earth attack damage; Passive; Equipped Person
Level Gift; High odds of level – up events; Passive; Equipped Person
Item Find; Easier to obtain items after battle; Passive; Active Member
Counter; Randomly Counter light damage, low odds; Passive; Random
Mutual Karma; Gain full karma when not in battle; Passive; Equipped Person
Atma Bonus; Increases AP gained in battle, only active member; Passive; Equipped Person
Iron Stomach; Null aches after successful hunt; Passive; Equipped Person
Ingest Mana; Some MP restored after successful hunt; Passive; Equipped Person
Quick Escape; Increases chance of escaping from battle; Passive; Party
Quick Cure; Increases chance of recovering from ailments each turn; Passive; Equipped Person
Schilde – heben Schwäche auf, KEINE Resistenz
Expel Resist; Increases Tolerance to expel attacks – can void weakness; Passive; Equipped Person
Death Resist; Increases Tolerance to death attacks- can void weakness; Passive; Equipped Person
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Mantras und Eigenschaften
Zuerst dachte ich, es wäre unmöglich, die Mantras irgendwie vernünftig aufzulisten, da die Mantras sternförmig angeordnet erscheinen und auch erlern werden. Trotzdem ist es ganz einfach. Ihr könnt mit dem Cursor die Mantras "REIHENFÖRMIG" entlanggehen. Dabei habt ihr oben in der ersten Reihe eben die starken Mantras, die ihr erst zuletzt lernen könnt. Das ist aber meine ERSTE REIHE. Probiert es aus und ihr werdet euch zurechtfinden.
Sonder-Mantras
Godess; Revelation; High Counter; Deply; Double Repel
Destroyer; Godslayer; Ragnarock; Null Phys;
Diese Mantras werden später freigeschaltet, sind zunächst nicht auf dem Mantrabrett zu sehen.
1. Reihe
Evil God; Debilitat; Mana Surge; (wird später freigeschaltet - nicht zu sehen)
Queen; Sakura Range; Attack All; Close Call;
Root of Evil (Seth) ; Spiteful Force; Death Flies;
Aksara (Shiva); Third Eye; Physis Absorb;
Amataukami; Gate of Hell; Life Surge;
Demon God; Last Meal; Phys Drain; (wird später freigeschaltet, nicht zu sehen)
2. Reihe
Illusion; Spell Gloom; Dekunda;
Princess; Charm Slash; Counterstrike; Null Risks;
Godly Beast; Insatiable; Atma Premium; Devour Mana;
Overlord; Executioner; Phys. Resist;
Warrior King; Bloddbath; Demon Rage;
Demon Lord; Genocide; Great Feast; Phys Repel; Petrify
3. Reihe
Arcane; Dark Mirage; Null Mute; Mana Gain;
Maiden; Stun Needle; Comatose; First Strike; Null Critical
Holy Beast; Hell Fang ; Consume; AP Divide;
SPEZIALFELD; STÄRKE + 3;
Violent God; Skull Cleave; Death Blow; Retaliate;
Cruel Leader; Power Wave; Life Gain;
Demon Soldier; Mind Scream; Power Charge; Void Phys; Venegance
4. Reihe
Curse; Rakukaja; Enervate; Silent Howl;
Twilight; Makakaja; Makajamon; MP Thief;
SPEZIALFELD; AGILITÄT + 3;
Priestess; Death Spray; Counter; Quick Escape;
Demon Beast; Feed Frenzy; Rend Asunder; Atma Bonus; Iron Stomach
SPEZIALFELD; VITALITÄT +3;
Vanquisher; Mute Blow; Chi Blast;
Battle Demon; Venom Fang; Ingest; Paralyze;
5. Reihe
Sublime Earth; Titanomachia; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Mother Earth; Materadyne; Earth Resist;
Earth Emperor; Teradyne; Heavy Rock; Earth Amp;
Esoteric 5; Full Banquet; Chakre Walk; Max Critical;
Karma; Sukukaja; HP Thief; Mana Bonus;
Bhikkhuni; Raving Slash; Critical; Quick Cure; Resulution
Esoteric 2; Miser's Spirit;
Sramana; Venom Claw; Double Slash; HP Bonus;
Demon; Vile Blade; Devil Feast; Taunt; Horror
Esoteric 6; New Banquet; Leach; Min Critical;
Sky Wizard; Zandyne; Tempest; Force Amp;
Wind God; Mazandyne; Force Resist;
Sublime Wind; Vayavlya; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
6. Reihe
Earth Lord; Materazi; Earth Drain;
Earth Temple; Terazi; Avalance; Earth Repel;
SPEZIALFELD; MAGIE +2;
Spirit; Tarukaja; Makajam; Void Mute;
Shura; Body Rush; Mad Rush;
SPEZIALFELD; STÄRKE +2;
Hiten ; Zanma; Shock Wave; Force Repel;
Sky Drageon; Manzanma; Force Drain;
7. Reihe
Seraphim; Xanadu; Dekaja; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Cherubim; Mahamaon; Rakunda; Null Expel;
Thrones; Hamaon; Makanda; Makatora; Expel Repel
Archangel; Mahama ; Sukunda; Expel Resist;
Esoteric 7; Cocytus; Auto - Chakra;
Earth Shrine; Matera; Earth Boost;
Earth Spirit; Tera; Void Earth;
Devourer; Devour; Ingest Mana;
Dragon; Zan; Void Force;
Dragon Lord; Mazan; Force Boost;
Esoteric 8; Null Sleep; Mana Walk;
Dark Leader; megido; Mind Charge;
Dark Lord; megidola; Last Word;
Dark King; Megidolaon; Magic Repel;
Dark Lord; Null Element; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
8. Reihe
Yaksa; Mudo; Curse; Void Death;
Angel; Hama; Tarunda; Void Expel;
Bolt Wizard; Zio; Void Elec;
Protection; Dia; Patra; Analyze;
Ice Spirit; Bufu; Void Ice;
Ice Demon; Mabufu; Ice Boost;
Ice Leader; Bufula; Frost Breath; Ice Repel;
Ice Wolf; Mabufula; Ice Drain;
9. Reihe
Death; Mamudoon; Petrifer; Null Death; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Dark Spirit; Mudoon; Wicked Curse; Death Repel;
Evil Spirit; Mamudo ; Blood Curde; Stone Gaze; Death Resist
SPEZIALFELD; GLÜCK + 3;
Bolt Lord; Mazio; Elec Boost;
Fallen Hero; Media; Posmudi; Achedi; Dream Haze
Esoteric 1; Mutual Karma;
Fire Spirit; Agi; Void Fire;
Adamant; Pulinpa; Stun Sphere; Void Panic; Void Nerve
SPEZIALFELD; MAGIE + 3;
Ice Master; Bufudyne; Cold Wave; Ice Amp;
Ice God; Mabufudyne; Ice Resist;
Sublime Ice; Niflheim; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
10. Reihe
Bolt Empereor; Mazionga;
Lightning; Zionga; Bolt Flare; Elec Repel;
Esoteric 3; Item Find;
Fierche Spirit; Diarama; Paraldi; Me Patra;
Fire Demon; Maragi; Fire Boost;
Esoteric 4; Level Gift;
Kichijyo; Marin Karin; Foul Breath; Void Charm; Void Poison
Vidya Raja; Allure; Neural Shock; Poison Mist; Null Nerve
11. Reihe
Bolt Master; Ziodyne ; Jupiter's Fury; Elec Amp;
Calm Spirit; Mediarama; Closdi; Cursedi; Dormina
Hades; Recarm;
SPEZIALFELD; ALL STAT + 1;
Fire Leader; Agilao; Flame Breath; Fire Repel ;
Fire Lord; Maragion; Fire Drain; ;
Holy Leader; Tentrafoo; Stun Wave; Null Panic; Null Poison
12. Reihe
Bolt God; Maziodyne; Elec Resist;
Progenitor; Diarahan; Petradi;
Six Realms; Samarecarm;
World; Recarmdra; Calm Death; ;
Fire Emperor; Agidyne; Explode; Fire Amp;
Mukti; Fatal Charm; Poison Rain; Void Ailment; Null Charm
13. Reihe
Sublime Bolt; Narukami; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Death Spirit; Mediarahan;
Dragonslayer (Michael); Divin Light; Fire of Sinai; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
God of Light (Vishnu); Chaturbhuja; Celestial Ray; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Fire God; Maragidyne; Fire Resist;
Formless; Vanity; Null Ailment; (Spezialmantra, wird später freigeschaltet, nicht zu sehen)
Spezialmantras, wird später freigeschaltet, nicht zu sehen
Vicious God; Salvation; Auto Soma;
Sublime Fire; Trisagion;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eigenschaften von mir erlernt und daher mit Beschreibung
Body Rush; Light damage; Phys; 1 Enemy
Venom Claw; Light damage; Phys/Poison; 1 Enemy
Death Spray; Multi-hit; Phys/Curse; 1 Enemy
Raving Slash; Light damage; Phys/Panic; 1 Enemy
Mad Rush; Light damage; Phys ~Random; random high Accuracy
Double Slash; Light damage; Phys ~Random; Random
Vile Blade; Damage relative to HP; Phys; All
Devour; Light damage ; Hunt; 1 Enemy
Rend Asunder; Moderate damage; Hunt; 1 Enemy
Feed Frenzy; Light damage; Hunt; Random
Devil Feast; Fatal (low odds); Hunt; 1 Enemy (Tödlich, geringe chance)
Magic
Agi; Light damage; Fire; 1 Enemy
Agilao; Moderate damage; Fire; 1 Enemy
Maragi; Light damage; Fire; All
Flame Breath; Light damage; Fire; Random
Bufu; Light damage; Ice; 1 Enemy (freeze)
Bufula; Moderate damage; Ice; 1 Enemy (freeze)
Mabufu; Light Damage; Ice; All (freeze)
Frost Breath; Light Damage; Ice; Random (freeze)
Zio; Light Damage; Elec; 1 Enemy (shock)
Zionga; Moderate Damage; Elec; 1 Enemy (shock)
Mazio; Light damage; Elec; All (shock)
Bolt Flare; Light damage; Elec; Random (shock)
Zan; Light damage; Force; 1 Enemy
Zanma; Moderate damage; Force; 1 Enemy
Mazan; Light damage; Force; All
Shock Wave; Light damage; Force; Random
Tera; Light damage; Earth; 1 Enemy
Matera; Light damage; Earth; All
HP Thief; ; Almighty; 1 Enemy
MP Thief; ; Mute; 1 Enemy
Hama; ; Expel; 1 Enemy
Mahama; Reduce HP half; Expel; All (non human)
Mudo; (low odds); Death; 1 Enemy
Mamudo; (low odds); Death; All
Curse; ; Death type; 1 Enemy
Blood Curse; ; Death type; All
Stone Gaze; Petrify (versteinern); Death type; 1 Enemy
Makajam; Mute (stumm); Curse (Fluch); 1 Enemy
Makajamon; Mute; Curse; All
Dream Haze; Induce sleep /erzeugt Schlaf; Nerve; 1 Enemy
Stun Sphere; Stun (betäuben); Nerve; 1 Enemy
Pulinpa; Panic; 1 Enemy
Dia; Restore HP moderately; Healing; 1 Ally
Diarama; Restore HP greatly; Healing; 1 Ally
Media; Restore HP moderately; Healing; Party
Patra; Cure charm/sleep/panic; Healing; 1 Ally
Me Patra; Cure charm/sleep/panic; Healing; Party
Posmudi; Cure Poison; Healing; 1 Ally
Achedi; Cure ache; Healing; 1 Ally
Paraladi; Cure stung (Betäubung); Healing; 1 Ally
Recarm; Revieve Target (some HP); Healing; 1 Ally (only battle)
Tarunda; Phys. Attak down; Support; All Enemys
Sukunda; Evade/acc down (ausweichen/Zielgenauigkeit runter) ; Support; Alle Gegner
Tarukaja; Phys attack up (ja ist positiv für Gruppe); Support; Party
Sukukaja; Evade Acc up (ja ist positiv für Gruppe); Support; Party
Makakaja; Magic attack up ; Support; Party
Taunt; Defence down/phys. Att. Up (verhöhnen, Hohn); Support; All Enemys
Analyze; See Enemy Info; Support; 1 Enemy
Schilde; werden bei der Person zerstört, die getroffen wird. Muss jede Runde erneuert werden:
Void Fire; Null Fire Attacks; Shield; Party
Void Ice; Null Ice Attacks; Shield; Party
Void Elec; Null Elec Attacks; Shied ; Party
Void Force; Null Force Attacks; Shield; Party
Void Earth; Null Earth Attacks; Shield; Party
Void Expel; Null Expel Attacks; Shield; Party
Void Death; Null Death Attacks; Shield; Party
Void Mute; Null Mute Attacks; Shield; Party
Void Panic; Null Panic Attacks; Shield; Party
Void Nerve; Null Nerve Attacks; Shield; Party
Fire Repel; Repel Attack; Shield; Party
Ice Repel; Repel Attack; Shield; Party
Elec Repel; Repel Attack; Shield; Party
Force Repel; Repel Attack; Shield; Party
Fire Drain ; Drain Fire Attacks / Heilung; Shield; Party
Ice Drain; Drain Ice Attacks / Heilung; Shield; Party
Elec Drain; Drain Elec Attacks / Heilung; Shield; Party
Force Drain; Drain Force Attacks / Heilung; Shield; Party
Passive Eigenschaften
Life Bonus; Raise MAX HP by 10%; Passive; Equipped Person
Mana Bonus; Raise MAX MP by 10%; Passive; Equipped Person
Critical; Critical hit rate doubled; Passive; Equipped Person
Horror; Enemy panics with normal Attack; Passive; Equipped Person
Resolution; Low HP increases attack power (niedrige HP starker ANG); Passive; Equipped Person
Passiver magischer Boost
Fire Boost; Increases Fire attack damage; Passive; Equipped Person
Ice Boost; Increases Ice attack damage; Passive; Equipped Person
Elec Boost; Increases Elec attack damage; Passive; Equipped Person
Force Boost; Increases Force attack damage; Passive; Equipped Person
Earth Boost; Increases Earth attack damage; Passive; Equipped Person
Fire Amp; Increases Fire attack damage; Passive; Equipped Person
Ice Amp; Increases Ice attack damage; Passive; Equipped Person
Elec Amp; Increases Elec attack damage; Passive; Equipped Person
Force Amp; Increases Force attack damage; Passive; Equipped Person
Earth Amp; Increases Earth attack damage; Passive; Equipped Person
Level Gift; High odds of level – up events; Passive; Equipped Person
Item Find; Easier to obtain items after battle; Passive; Active Member
Counter; Randomly Counter light damage, low odds; Passive; Random
Mutual Karma; Gain full karma when not in battle; Passive; Equipped Person
Atma Bonus; Increases AP gained in battle, only active member; Passive; Equipped Person
Iron Stomach; Null aches after successful hunt; Passive; Equipped Person
Ingest Mana; Some MP restored after successful hunt; Passive; Equipped Person
Quick Escape; Increases chance of escaping from battle; Passive; Party
Quick Cure; Increases chance of recovering from ailments each turn; Passive; Equipped Person
Schilde – heben Schwäche auf, KEINE Resistenz
Expel Resist; Increases Tolerance to expel attacks – can void weakness; Passive; Equipped Person
Death Resist; Increases Tolerance to death attacks- can void weakness; Passive; Equipped Person
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